Programming Agents as a Means
of Capturing Self-Strategy
Michal Chalamish, David Sarne and Sarit Kraus
In: Seventh International Conference on Autonomous Agents and Multi-Agent Systems (AAMAS-2008), May 2008, Estoril, Portugal.
In this paper we report results of an extensive evaluation of
people's ability to reproduce the strategies they use in sim-
ple real-life settings. Having the ability to reliably capture
people's strategies in dierent environments is highly desir-
able in Multi-Agent Systems (MAS). However, as trivial and
daily as these strategies are, the process is not straightfor-
ward and people often have a dierent belief of how they act.
We describe our experiments in this area, based on the par-
ticipation of a pool of subjects in four dierent games with
variable complexity and characteristics. The main measure
used for determining the closeness between the two types
of strategies used is the level of similarity between the ac-
tions taken by the participants and those taken by agents
they programmed in identical world states. Our results indi-
cate that generally people have the ability to reproduce their
game strategies for the class of games we consider. However,
this process should be handled carefully as some individu-
als tend to exhibit a behavior dierent from the one they
program into their agents. The paper evaluates one possible
method for enhancing the process of strategy reproduction.