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When A Genetic Algorithm Outperforms Hill-Climbing AbstractA toy optimisation problem is introduced which consists of a fitness gradient broken up by a series of hurdles. The performance of a hill-climber and a stochastic hill-climber are computed. These are compared with the empirically observed performance of a genetic algorithm (GA) with and without. The hill-climber with a sufficiently large neighbourhood outperforms the stochastic hill-climber, but is outperformed by a GA both with and without crossover. The GA with crossover substantially outperforms all the other heuristics considered here. The relevance of this result to real world problems is discussed.
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