PASCAL - Pattern Analysis, Statistical Modelling and Computational Learning

Ensuring the Usability of a Knee Arthroscopy Simulator
Louise Moody, John Arthur, Alex Zivanovic and Edward Dribble
Studies in Health Technology and Informatics (Medicine Meets Virtual Reality 12), Volume vol 98, pp. 241-243, 2004. ISSN 0926-9630

Abstract

Abstract: There is limited research considering the usability of medical virtual environments. Usability evaluation is an essential validation phase that considers the extent to which a product achieves its specific goals, with effectiveness, efficiency and satisfaction. A four-stage iterative approach is adopted to enhance usability in the development of a knee arthroscopy training system. This process has drawn attention to issues that may impede system usability, for example, non-conformity to platform conventions, and visibility of the system status. The process highlights features that computer scientists can overlook when working closely with a system but that are essential to user acceptance and effective application.

EPrint Type:Article
Project Keyword:Project Keyword UNSPECIFIED
Subjects:Machine Vision
Haptics
ID Code:882
Deposited By:Brian Davies
Deposited On:03 January 2005